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 */
package deatax.game.display;

/**
 *
 * @author pson
 */
public class Camera {
    
    
    private float pos[];
    private float lookAt[];

    public void setLookAt(float[] lookAt) {
        this.lookAt = lookAt;
    }

    public void setPos(float[] pos) {
        this.pos = pos;
    }
    
    public void setLookAt(float x, float y, float z) {
        this.lookAt = new float[] {x, y, z};
    }

    public void setPos(float x, float y, float z) {
        this.pos = new float[] {x, y, z}; 
    }

    
    public float[] getPos() {
        return pos;
    }

    public float[] getLookAt() {
        return lookAt;
    }
    
    
}
